9/25/2023 0 Comments Ufo afterlight tech treeOr to be more precise, it's the dedicated skills of three dedicated role in a squad. These are the skills that do not fit into any of the groups above. Observation: Observation is the ability to notice enemies. It can be quite important to scouts and melee fighters while they operate on the frontline. Stealth: Stealth is the ability to avoid being spotted by the enemy. Most important to scout, spotter, and Psionic detector who can detect presences. Because some sniper rifles can be quite heavy that it is over capacity and affect movement speed.ĭetection Skills: These skills pertain to the chance of spotting, or being spotted. Most important to heavy machinegunners and snipers. Very important state as that dictate how much equipment they can carry while still fighting. Speed is of most important to scout and melee fighters, because they will need to approach very quickly and getting out just as fast.Ĭapacity: Capacity influences how much the soldier can carry. Speed: Speed governs how fast the soldier walks, runs, handles weapons and in general the timing of most actions. These are the skills that influence how fast the soldier moves and carries out their orders. 3 type of damage points (permanent healed with time rest, stun can be healed quickly in combat, and temporary damage that can transform into permanent if unhealed by end of battle) Hit Points: The number of hit points – the amount of damage the soldier can withstand – is calculated from this attribute. Most important to scout and melee fighters or they would spend most time in bed rest. These skills influence the soldier’s survivability in combat, whether they can avoid or withstand damage.ĭodge: Dodge skill is the soldier's ability to avoid being hit. Mechanical: Mechanical skill is important for repairing drones and using deployable equipment, like heavy machineguns. Missiles: Missiles skill influences the chance to hit with rocket/grenade launchers when throwing grenades and other objects. Rifles: Rifles skill influences the chance to hit with assault rifles.Ĭlose Range: Close Range skill influences the chance to hit with pistols and submachine guns as well as with melee weapons. Long Range: Long Range skill influences the chance to hit with sniper rifles. Each skill applies to a different type of weapon. Combat skills are mostly used when calculating the chance to hit.
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